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Created page with "= Ironman Guide Page= '''This page is a work in progress and as such will be amended over time''' == Limitations == Playing as an Ironman or Hardcore Ironman means you must be entirely self-sufficient. Briefly, Ironmen accounts have the following restrictions: * Trading other players is disabled (exception: vote points, bonds and impax can be traded) * Ironmen cannot use the Trading Post * Ironmen cannot gain experience from PvP encounters. * Ironmen cannot pick u..."
 
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= Ironman Guide Page=
= [[file:hcim.webp|20px]] Ironman Guide Page =


'''This page is a work in progress and as such will be amended over time'''
'''This page is a work in progress and as such will be amended over time'''
Line 9: Line 9:
Briefly, Ironmen accounts have the following restrictions:
Briefly, Ironmen accounts have the following restrictions:


* Trading other players is disabled (exception: vote points, bonds and impax can be traded)
* Trading other players is disabled (exception: vote points, bonds, yelltags and impax can be traded)
* Ironmen cannot use the Trading Post  
* Ironmen cannot use the Trading Post  
* Ironmen cannot gain experience from PvP encounters.
* Ironmen cannot pick up drops from other players' kills.
* Ironmen cannot pick up drops from other players' kills.


Hardcore Ironmen follow these same restrictions, but with the added challenge of only having one life. A dangerous death will revert the account to regular Ironman status and the account's stats on the Hardcore Ironman Hiscores will be frozen. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status, unless you are a Hardcore Group Ironman.
Hardcore Ironmen follow these same restrictions, but with the added challenge of only having one life. A dangerous death will revert the account to regular Ironman status and the account's stats on the Hardcore Ironman Hiscores will be frozen. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status, unless you are a Hardcore Group Ironman.
Note: all deaths at raids are considered safe deaths for HCIM accounts.


Ironman modes must be activated during the tutorial while creating your new account.
Ironman modes must be activated during the tutorial while creating your new account.
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* Mage Arena 2 Cape
* Mage Arena 2 Cape
* Slayer helm
* Slayer helm
* Arclight
* Void set
* Void set
* 87 Slayer for trident/abyssal tent and elite tasks
* 85 Slayer for abyssal demon/tentacle (if not getting a zombie axe)


The mid game consists mainly of obtaining or achieving the following:
The mid game consists mainly of obtaining or achieving the following:


* 87 Slayer for trident from kraken tasks
* Zenyte jewellery
* Zenyte jewellery
* Basilisk jaw
* Basilisk jaw
* Tormented synapses
* Tormented synapses
* Trident  
* Trident  
* Arclight (optional)
* Blowpipe
* Blowpipe
* Bandos godsword  
* Bandos godsword  
* Bludgeon
* Elite void (only worthwhile if you don't plan on grinding morrgians)
* DWH via crystal keys
* Bludgeon (only if you haven't obtained a zombie axe)
* Ava's assembler  
* Ava's assembler  
* Ancient Warriors armour and equipment
* Ancient Warriors armour and equipment
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'''Note: these are not exhaustive, but a general outline of what to expect'''
'''Note: these are not exhaustive, but a general outline of what to expect'''


== Basic Strategy ==  
== Basic Strategy ==
 
1. Go straight to Yaks and kill them with your starter runes until you reach 35 magic (for fire bolt)
Pick up the gold you make along the way
 
2. Buy runes for fire bolt and go to [[maps|Taverley dungeon]] to kill hill giants in singles and collect the bones. You need 44 big bones to get to 43 prayer - if you use the bones at the Chaos Temple in the wilderness you will not need 44 because you have the chance not to lose your bones when they are used on the altar, so you'd probably only need around 20-30ish bones.


3. Here you have two options
=== 1. Early Magic Training ===
* Kill '''Yaks''' with your starter runes until you reach '''35 Magic''' (for Fire Bolt). 
* Pick up the gold they drop along the way. 


A) go do slayer until you reach 68 magic for blood bursting
=== 2. Prayer Setup ===
* Buy runes for Fire Bolt and head to [[Maps|Taverley dungeon]] to kill '''Hill Giants''' in singles. 
* Collect big bones: 
** You’ll need '''44 big bones''' for 43 Prayer. 
** If you use the altar at the Chaos Temple in the Wilderness, you’ll save bones (likely needing only '''20–30''' instead)


B) splash until you reach 68 magic
=== 3. Training to 68 Magic ===
You have two options: 
* '''Option A:''' Do Slayer until you reach '''68 Magic''' for Blood Burst. 
* '''Option B:''' Splash until you reach '''68 Magic'''.


4. Kill araxytes to build up some starter cash until you get aranea boots (great all around boots and great for avoiding web attack damage at various bosses, including TOB)
If you go for option B, I would recommend using some of the cash you have built up to buy some iron knives and get your range/defence to 30. You can then use full iron, snakeskin vamb and boots, an ava's to splash in at Lumbridge on the rats. Make sure you are wearing a ring of life.


5. (Optional but recommended) after getting aranea boots it is recommended to go for a zombie axe as they is a great weapon pre-scythe and generally takes much less time to obtain than crystal salad blade. Kill armored zombies by bursting
=== 4. Starter Cash Grind ===
* Kill [[Araxytes]] to build up cash until you get '''Aranea boots'''. Use the ancient spell Blood Burst
* These boots are great all-around and reduce web attack damage at bosses (including TOB).


6. Once you have both of these, level up your melee combat stats through slayer until you reach 70/80 in all
=== 5. Zombie Axe (Optional but Recommended) ===
* After boots, go for a '''Zombie Axe''' — a strong pre-Scythe weapon that’s faster to obtain than a crystal salad blade. 
* Kill [[Armoured zombies]] by bursting. 


You can also AFK train this via the gemstone crab, or rock/sand crabs if you are not interested in slayer
=== 6. Combat Training ===
* Train melee combat stats through Slayer until you reach '''70–80''' in all. 
* AFK alternatives: [[Gemstone Crab]], Rock Crabs, or Sand Crabs. 
* Train Ranged: 
** Kill Yaks until mid-levels. 
** Then chin in the [[Maps|Catacombs of Kourend]] until '''75 Ranged'''. 


Do range until you reach 75 (kill yaks and then chin in the catacombs) - this can also be done via afk methods if preferred
=== 7. Zulrah Grind ===
* Kill [[Zulrah]] until you obtain both a '''Blowpipe''' and a '''Magic Fang'''. 
* Both are used to create core weapons useful nearly everywhere. 


7. Grind Zulrah until you get both a blowpipe and magic fang
Note: crystal halberd is an extremely useful weapon here and in general. This will be your main spec weapon at most bosses until you upgrade your gear.


Both of these weapons are amazing just about everywhere and are must haves.
=== 8. Slayer Unlocks ===
* Grind to '''87 Slayer''' for: 
** A Trident from [[Kraken]]. 
** An Abyssal Tentacle (a must-have if skipping Zombie Axe).


8. Grind to 87 slayer for a trident from kraken and abyssal tentacle (tent is a must have if you decide not to go for a z axe)
=== 9. MA2 Cape ===
* Kill Revenants for '''150 rev ether''' - it's recommended to go to <code>::singleplus</code> and kill the lower level revenants.
* Do a few [[Moons of Peril]] runs to get '''Sunfire Splinters''' (requires '''33 Runecrafting''' to make Sunfire Runes). 
** Only a few splinters are needed; expect to get enough in 20–30 minutes.
You will need 150 sunfire runes to create the upgraded cape.


9. Go to revs to get 150 rev ether and do a few Moons of Peril runs to get sunfire splinters so you can make sunfire runes (requires 33 runecrafting) - it may be slow to get moons of peril kills, but you really do not need many sunfire splinters so you could easily obtain enough within 20-30 minutes.  
=== 10. Bandos & BGS ===
* By now you should be close to max combat. 
* Kill [[General Graador]] for: 
** '''Bandos armour''' (optional, can be skipped). 
** A '''Bandos Godsword''' (BGS) — highly recommended. 
* Alternatively, grind Edgeville Bounty Hunter for Vesta’s, Zuriel’s, and Statius Warhammer. 
* An Armadyl godsword from [[Kree'arra]] can also help if you are going to grind PvP, though a BGS + Gmaul combo works fine.


10. Once you have reached this stage you will likely be max combat if not extremely close to being max
You can kill bandos with a crystal halberd specs and then teleport away to restore spec and return.


Kill general graador to obtain full bandos and the BGS, or at least the BGS
=== 11. Zenyte Jewellery ===
* Kill [[Demonic Gorillas]] for Zenytes. 
* Craft: 
** '''Amulet of Torture''' 
** '''Necklace of Anguish''' 
** '''Tormented Bracelet'''


Bandos armour can be skipped if you prefer at this stage to grind out Edgeville Bounty Hunter (which can be used to unlock a number of end game armour pieces I.e. vesta top and legs, zuriel top and Statius Warhammer)
=== 12. Endgame Raids ===
* Grind [[Theatre of Blood (ToB)]] and [[Chambers of Xeric (CoX)]] for: 
** '''Scythe of Vitur''' (BIS melee). 
** '''Twisted Bow''' (BIS ranged).
* Consider joining a PvM clan for easier raids.


In any event you will want to get a BGS.  
TOB is by far the most important raid here, as scythe is such a powerful weapon just about everywhere.  


If you decide to grind out for vesta and ancient warrior armour, you may benefit from getting an AGS from Kree'Arra, however you could still quite easily get kills with a BGS/gmaul combo.  
* You may also decide to grind [[Tombs of Amascut (ToA)]] and [[Tombs of Amascut (ToA)]] for:
** '''Tumeken's Shadow''' (BIS mage).


11. Grind some demonic gorillas to obtain zenyte jewellery for torture, anguish and tormented bracelet
TOA on 450 invocation can be done with a blowpipe, trident and void.


12. I recommend grinding out TOB and COX for both the scythe and tbow as they both are BIS weapons in their respective fields
=== 13. Late-Game Progression ===
* With Scythe/Tbow, focus on Slayer and bosses of your choice. 


You may find it easier to grind with friends, so why not try out joining one of the PvM clans in game!
Other notable grinds:
 
* '''Tormented Synapse''' (from [[Tormented Demons]])
13. Once you have got your scythe / tbow you may like to focus on slayer as this will allow you do a wide range of bosses where you can decide what you want to grind next.
* '''Noxious halberd''' (from [[Araxxor]])
 
* '''Oathplate armour''' (from [[Yama]])
Other noteworthy grinds you may like to go for:
* '''Shadow/Masori''' (from [[Tombs of Amascut (ToA)]]) 
 
* '''Avernic threads/Confliction gloves''' (from [[Doom|Doom of Mokhaiotl]])
* Tormented synapse (Tormented demons)
* '''Torva''' (from [[Nex]])
* Oathplate armour (Yama)
* Shadow/masori (Tombs of Amascut)
* Avernic threads/confliction gloves (Doom of Mokhaiotl)
* Torva (Nex)


== Prayer Training as Iron ==  
== Prayer Training as Iron ==  


To train prayer after getting 43 from hill giants, you can focus on gathering dragon bones from dragon slayer tasks (or just kill them off task). Once you reach 65 slayer you will be able to get blue dragons on task, which means you can kill Vorkath which is by far the best way of leveling prayer as you get 2 superior bones every kill, and a chance of an ava's assembler.
To train prayer after getting 43 from hill giants, you can focus on gathering dragon bones from dragon slayer tasks (or just kill them off task). Once you reach 65 slayer you will be able to get blue dragons on task, which means you can kill Vorkath which is by far the best way of leveling prayer as you get 2 superior bones every kill, and a chance of an ava's assembler.
'''Note: it is best to do all of your prayer training at the Elder Chaos Temple as there is a chance that you will not lose the bones that you use. It is in the wilderness, but is very recommended and you can generally teleport away quickly if anyone comes'''

Latest revision as of 19:55, 4 October 2025

Ironman Guide Page

This page is a work in progress and as such will be amended over time

Limitations

Playing as an Ironman or Hardcore Ironman means you must be entirely self-sufficient.

Briefly, Ironmen accounts have the following restrictions:

  • Trading other players is disabled (exception: vote points, bonds, yelltags and impax can be traded)
  • Ironmen cannot use the Trading Post
  • Ironmen cannot pick up drops from other players' kills.

Hardcore Ironmen follow these same restrictions, but with the added challenge of only having one life. A dangerous death will revert the account to regular Ironman status and the account's stats on the Hardcore Ironman Hiscores will be frozen. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status, unless you are a Hardcore Group Ironman.

Note: all deaths at raids are considered safe deaths for HCIM accounts.

Ironman modes must be activated during the tutorial while creating your new account.

Overview

The game can be represented by three main phases: the early-game, mid-game, and late-game.

The early game consists mainly of obtaining or achieving the following:

  • Leveling up combat stats
  • Obtaining aranea boots (and building start cash through killing araxytes)
  • Obtaining zombie axe (and building start cash through killing armored zombies)
  • Mage Arena 2 Cape
  • Slayer helm
  • Void set
  • 85 Slayer for abyssal demon/tentacle (if not getting a zombie axe)

The mid game consists mainly of obtaining or achieving the following:

  • 87 Slayer for trident from kraken tasks
  • Zenyte jewellery
  • Basilisk jaw
  • Tormented synapses
  • Trident
  • Arclight (optional)
  • Blowpipe
  • Bandos godsword
  • Elite void (only worthwhile if you don't plan on grinding morrgians)
  • DWH via crystal keys
  • Bludgeon (only if you haven't obtained a zombie axe)
  • Ava's assembler
  • Ancient Warriors armour and equipment

The late game consists mainly of obtaining or achieving the following:

  • Scythe
  • Twisted bow
  • Tumeken's shadow
  • Ancestral set
  • Oathplate
  • Torva

Note: these are not exhaustive, but a general outline of what to expect

Basic Strategy

1. Early Magic Training

  • Kill Yaks with your starter runes until you reach 35 Magic (for Fire Bolt).
  • Pick up the gold they drop along the way.

2. Prayer Setup

  • Buy runes for Fire Bolt and head to Taverley dungeon to kill Hill Giants in singles.
  • Collect big bones:
    • You’ll need 44 big bones for 43 Prayer.
    • If you use the altar at the Chaos Temple in the Wilderness, you’ll save bones (likely needing only 20–30 instead).

3. Training to 68 Magic

You have two options:

  • Option A: Do Slayer until you reach 68 Magic for Blood Burst.
  • Option B: Splash until you reach 68 Magic.

If you go for option B, I would recommend using some of the cash you have built up to buy some iron knives and get your range/defence to 30. You can then use full iron, snakeskin vamb and boots, an ava's to splash in at Lumbridge on the rats. Make sure you are wearing a ring of life.

4. Starter Cash Grind

  • Kill Araxytes to build up cash until you get Aranea boots. Use the ancient spell Blood Burst
  • These boots are great all-around and reduce web attack damage at bosses (including TOB).

5. Zombie Axe (Optional but Recommended)

  • After boots, go for a Zombie Axe — a strong pre-Scythe weapon that’s faster to obtain than a crystal salad blade.
  • Kill Armoured zombies by bursting.

6. Combat Training

  • Train melee combat stats through Slayer until you reach 70–80 in all.
  • AFK alternatives: Gemstone Crab, Rock Crabs, or Sand Crabs.
  • Train Ranged:

7. Zulrah Grind

  • Kill Zulrah until you obtain both a Blowpipe and a Magic Fang.
  • Both are used to create core weapons useful nearly everywhere.

Note: crystal halberd is an extremely useful weapon here and in general. This will be your main spec weapon at most bosses until you upgrade your gear.

8. Slayer Unlocks

  • Grind to 87 Slayer for:
    • A Trident from Kraken.
    • An Abyssal Tentacle (a must-have if skipping Zombie Axe).

9. MA2 Cape

  • Kill Revenants for 150 rev ether - it's recommended to go to ::singleplus and kill the lower level revenants.
  • Do a few Moons of Peril runs to get Sunfire Splinters (requires 33 Runecrafting to make Sunfire Runes).
    • Only a few splinters are needed; expect to get enough in 20–30 minutes.

You will need 150 sunfire runes to create the upgraded cape.

10. Bandos & BGS

  • By now you should be close to max combat.
  • Kill General Graador for:
    • Bandos armour (optional, can be skipped).
    • A Bandos Godsword (BGS) — highly recommended.
  • Alternatively, grind Edgeville Bounty Hunter for Vesta’s, Zuriel’s, and Statius Warhammer.
  • An Armadyl godsword from Kree'arra can also help if you are going to grind PvP, though a BGS + Gmaul combo works fine.

You can kill bandos with a crystal halberd specs and then teleport away to restore spec and return.

11. Zenyte Jewellery

  • Kill Demonic Gorillas for Zenytes.
  • Craft:
    • Amulet of Torture
    • Necklace of Anguish
    • Tormented Bracelet

12. Endgame Raids

TOB is by far the most important raid here, as scythe is such a powerful weapon just about everywhere.

TOA on 450 invocation can be done with a blowpipe, trident and void.

13. Late-Game Progression

  • With Scythe/Tbow, focus on Slayer and bosses of your choice.

Other notable grinds:

Prayer Training as Iron

To train prayer after getting 43 from hill giants, you can focus on gathering dragon bones from dragon slayer tasks (or just kill them off task). Once you reach 65 slayer you will be able to get blue dragons on task, which means you can kill Vorkath which is by far the best way of leveling prayer as you get 2 superior bones every kill, and a chance of an ava's assembler.

Note: it is best to do all of your prayer training at the Elder Chaos Temple as there is a chance that you will not lose the bones that you use. It is in the wilderness, but is very recommended and you can generally teleport away quickly if anyone comes