Ironman

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Ironman Guide Page

This page is a work in progress and as such will be amended over time

Limitations

Playing as an Ironman or Hardcore Ironman means you must be entirely self-sufficient.

Briefly, Ironmen accounts have the following restrictions:

  • Trading other players is disabled (exception: vote points, bonds, yelltags and impax can be traded)
  • Ironmen cannot use the Trading Post
  • Ironmen cannot pick up drops from other players' kills.

Hardcore Ironmen follow these same restrictions, but with the added challenge of only having one life. A dangerous death will revert the account to regular Ironman status and the account's stats on the Hardcore Ironman Hiscores will be frozen. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status, unless you are a Hardcore Group Ironman.

Note: all deaths at raids are considered safe deaths for HCIM accounts.

Ironman modes must be activated during the tutorial while creating your new account.

Overview

The game can be represented by three main phases: the early-game, mid-game, and late-game.

The early game consists mainly of obtaining or achieving the following:

  • Leveling up combat stats
  • Obtaining aranea boots (and building start cash through killing araxytes)
  • Obtaining zombie axe (and building start cash through killing armored zombies)
  • Mage Arena 2 Cape
  • Slayer helm
  • Void set
  • 85 Slayer for abyssal demon/tentacle (if not getting a zombie axe)

The mid game consists mainly of obtaining or achieving the following:

  • 87 Slayer for trident from kraken tasks
  • Zenyte jewellery
  • Basilisk jaw
  • Tormented synapses
  • Trident
  • Arclight (optional)
  • Blowpipe
  • Bandos godsword
  • Elite void (only worthwhile if you don't plan on grinding morrgians)
  • DWH via crystal keys
  • Bludgeon (only if you haven't obtained a zombie axe)
  • Ava's assembler
  • Ancient Warriors armour and equipment

The late game consists mainly of obtaining or achieving the following:

  • Scythe
  • Twisted bow
  • Tumeken's shadow
  • Ancestral set
  • Oathplate
  • Torva

Note: these are not exhaustive, but a general outline of what to expect

Basic Strategy

1. Early Magic Training

  • Kill Yaks with your starter runes until you reach 35 Magic (for Fire Bolt).
  • Pick up the gold they drop along the way.

2. Prayer Setup

  • Buy runes for Fire Bolt and head to Taverley dungeon to kill Hill Giants in singles.
  • Collect big bones:
    • You’ll need 44 big bones for 43 Prayer.
    • If you use the altar at the Chaos Temple in the Wilderness, you’ll save bones (likely needing only 20–30 instead).

3. Training to 68 Magic

You have two options:

  • Option A: Do Slayer until you reach 68 Magic for Blood Burst.
  • Option B: Splash until you reach 68 Magic.

If you go for option B, I would recommend using some of the cash you have built up to buy some iron knives and get your range/defence to 30. You can then use full iron, snakeskin vamb and boots, an ava's to splash in at Lumbridge on the rats. Make sure you are wearing a ring of life.

4. Starter Cash Grind

  • Kill Araxytes to build up cash until you get Aranea boots. Use the ancient spell Blood Burst
  • These boots are great all-around and reduce web attack damage at bosses (including TOB).

5. Zombie Axe (Optional but Recommended)

  • After boots, go for a Zombie Axe — a strong pre-Scythe weapon that’s faster to obtain than a crystal salad blade.
  • Kill Armoured zombies by bursting.

6. Combat Training

  • Train melee combat stats through Slayer until you reach 70–80 in all.
  • AFK alternatives: Gemstone Crab, Rock Crabs, or Sand Crabs.
  • Train Ranged:

7. Zulrah Grind

  • Kill Zulrah until you obtain both a Blowpipe and a Magic Fang.
  • Both are used to create core weapons useful nearly everywhere.

Note: crystal halberd is an extremely useful weapon here and in general. This will be your main spec weapon at most bosses until you upgrade your gear.

8. Slayer Unlocks

  • Grind to 87 Slayer for:
    • A Trident from Kraken.
    • An Abyssal Tentacle (a must-have if skipping Zombie Axe).

9. MA2 Cape

  • Kill Revenants for 150 rev ether - it's recommended to go to ::singleplus and kill the lower level revenants.
  • Do a few Moons of Peril runs to get Sunfire Splinters (requires 33 Runecrafting to make Sunfire Runes).
    • Only a few splinters are needed; expect to get enough in 20–30 minutes.

You will need 150 sunfire runes to create the upgraded cape.

10. Bandos & BGS

  • By now you should be close to max combat.
  • Kill General Graador for:
    • Bandos armour (optional, can be skipped).
    • A Bandos Godsword (BGS) — highly recommended.
  • Alternatively, grind Edgeville Bounty Hunter for Vesta’s, Zuriel’s, and Statius Warhammer.
  • An Armadyl godsword from Kree'arra can also help if you are going to grind PvP, though a BGS + Gmaul combo works fine.

You can kill bandos with a crystal halberd specs and then teleport away to restore spec and return.

11. Zenyte Jewellery

  • Kill Demonic Gorillas for Zenytes.
  • Craft:
    • Amulet of Torture
    • Necklace of Anguish
    • Tormented Bracelet

12. Endgame Raids

TOB is by far the most important raid here, as scythe is such a powerful weapon just about everywhere.

TOA on 450 invocation can be done with a blowpipe, trident and void.

13. Late-Game Progression

  • With Scythe/Tbow, focus on Slayer and bosses of your choice.

Other notable grinds:

Prayer Training as Iron

To train prayer after getting 43 from hill giants, you can focus on gathering dragon bones from dragon slayer tasks (or just kill them off task). Once you reach 65 slayer you will be able to get blue dragons on task, which means you can kill Vorkath which is by far the best way of leveling prayer as you get 2 superior bones every kill, and a chance of an ava's assembler.

Note: it is best to do all of your prayer training at the Elder Chaos Temple as there is a chance that you will not lose the bones that you use. It is in the wilderness, but is very recommended and you can generally teleport away quickly if anyone comes