Yama: Difference between revisions

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Created page with "= Yama Fight Guide = == πŸ“ How to Get There == * Use the tree at <code>::home</code> to teleport to Yama. * Talk to the demon to enter the lair. * Run to the throne and click on Yama to start the fight. == πŸ›‘οΈ Gear Recommendations == * '''Magic:''' Purging staff + Mark of Darkness + Dark Demonbane * thumb|none|750px|Gear 1 * thumb|none|750px|Gear 2 * File:Yama_Boss_Phase3.png|thumb|none|750px|..."
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Latest revision as of 10:38, 23 July 2025

Yama Fight Guide

πŸ“ How to Get There

  • Use the tree at ::home to teleport to Yama.
  • Talk to the demon to enter the lair.
  • Run to the throne and click on Yama to start the fight.

πŸ›‘οΈ Gear Recommendations

  • Magic: Purging staff + Mark of Darkness + Dark Demonbane
  • Gear 1
  • Gear 2
  • Gear 3

πŸ”° General Mechanics (Applies Throughout Fight)

  • Yama targets players based on which combat style hit him last:

Melee: He chases and melees you if close. Magic: He stays put, uses range/magic, and boosts magic defence to +60.

Basic Attacks (all max hit 46 without prayer):

  • Melee: AoE axe swing (3x3). Pray Melee to reduce damage to 6.
  • Magic: Snap after flames appear around him and your character. Pray Magic before the snap.
  • Ranged: Snap after shadow swirls. Pray Missiles before the snap.

Poison:

  • Starts at 20 damage.
  • Use sanfew serum or araxyte venom sacks (costs 4 damage per use).

Stat Reduction:

  • Max defence drain = 80 (down to 145).
  • 1 elder maul spec or 3 emberlight specs.
  • Use emberlight for full Attack/Strength drain.
  • Accursed sceptre spec drains Defence (34) and Magic (38) – helps mages.

βš”οΈ Phase 1 (100% to 66.6%)

What to Do:

  • Start fight β†’ Yama targets player.
  • Attack starts based on glyph color near throne:

Red glyphs β†’ starts with ranged attack. Purple glyphs β†’ starts with magic attack.

Attack Pattern:

  • Every phase, Yama uses:

1 regular attack β†’ 1 special β†’ then 3 regular attacks β†’ 1 special β†’ repeat.

Special Attack Mechanics:

  • Stand on matching glyph (Fire=red or Shadow=purple) to block special.
  • Do not step early! Doing so deactivates the glyph.
  • If Yama is closer, you take more damage/prayer drain from stepping on glyph.
  • In duo, only 1 player needs to stand on glyph.

Arena Hazards (before specials):

  • Shadow Waves: Skip over them or take 20 damage & lose prayer briefly (same timing as P2 TOA for reference).
  • Fire Streaks: Move quickly across arena; if hit, you get rooted & burned.
  • Void Flares:

Destroy fast or Yama heals. Use purging staff + Dark Demonbane + Mark of Darkness for fast kills.

  • You can destroy 1 flare and stand on matching glyph to block the explosion of the other.
  • The flares have red or purple cores to indicate glyph color.

πŸ’€ Intermission – Judge of Yama (After 66.6% and 33.3%)

What to Do:

  • Jump across stones to reach Judge while dodging fire spells.

Judge Mechanics:

  • Judges have 400 HP, pray against melee + range first.
  • Switches prayer to whatever style you last used.
  • Use magic/melee.
  • Hits you land are always max hits.
  • Ignore prayer boosts for magic (focus on high-damage staff only).
  • Kill Judge quickly β†’ Back to arena.

βš”οΈ Phase 2 (66.6% to 33.3%)

What to Do:

  • Start by attacking with magic to stop Yama from chasing melee-style.

Changes from Phase 1:

  • More Shadow Waves (2 per cycle) and Fire Streaks.
  • Meteor Strike: Huge fireball AoE.

Move at least 2 tiles from center or die instantly. Best to be 6+ tiles away to avoid all damage.

  • Shadow Stomp: Roots + prayer drain + up to 60 damage. Pray accordingly.
  • Same void flare mechanics as Phase 1.

βš”οΈ Phase 3 (Final 33.3%)

What to Do:

  • Yama moves to arena center and stays put.

Changes:

  • Faster attacks (every 6 ticks instead of 7 β†’ 4.2s).
  • Increased Defence, but previous drains still apply.
  • No glyphs anymore.

Fight Strategy:

  • Magic: Use purging staff or Tumeken’s shadow switch.
  • Melee: Use halberd, flinch, or Donofly method (advanced).

Yama’s Only Special: Shadow Crash

  • 3 fireballs land in a line (shown in video below).
  • Step sideways (1 tile perpendicular) from center to dodge bowtie-shaped shadow explosions.

Void Flares:

  • Spawn frequently.
  • Use purging staff + Mark of Darkness to one-shot them.
  • Flares spawn at half health (71 HP).
  • Always 2 flares; up to 4 can be active.
  • In duo, split flare duty:

1 player west, 1 east, OR 1 flare-killer stays north in melee range and alternates between flare-killing and Yama attacking.

πŸŽ₯ Bigg's Video Guides