Royal Titans: Difference between revisions

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Created page with "= Royal Titans Boss Guide = == πŸ“ How to Get There == * Royal Titans is a duo boss designed to be fought with a friend. * Bring gear for all combat styles, but you will primarily use ranged and melee for most of the fight. == πŸ›‘οΈ Gear Recommendations == * You will need: * Melee and ranged gear for primary damage. * Magic gear (or switches) to one-hit the elemental creatures. * A rune pouch with '''Fire Wave''' and '''Water Wave''' to deal with elemental..."
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Revision as of 12:19, 23 July 2025

Royal Titans Boss Guide

πŸ“ How to Get There

  • Royal Titans is a duo boss designed to be fought with a friend.
  • Bring gear for all combat styles, but you will primarily use ranged and melee for most of the fight.

πŸ›‘οΈ Gear Recommendations

  • You will need:
  • Melee and ranged gear for primary damage.
  • Magic gear (or switches) to one-hit the elemental creatures.
  • A rune pouch with Fire Wave and Water Wave to deal with elemental mechanics.
Mid Tier Gear Setup
Budget Gear Setup

βš”οΈ The Fight

πŸ₯Š Phase 1

  • Enter the arena with Protect from Melee active.
  • If the bosses are close to the strip of land you’re standing on, use melee to attack.
  • When they move out of melee distance, switch to ranged to continue attacking.
  • Keep Protect from Melee on throughout Phase 1.

πŸ”₯❄ Ice/Fire Walls

  • Fire Wave destroys ice walls.
  • Water Wave destroys fire walls.
  • Note: You do not need to switch into magic gear to destroy the walls.

🌊πŸ”₯ Elemental Creatures

  • Equip your magic gear to one-hit kill these summoned creatures:
    • Fire Wave β†’ for water creatures.
    • Water Wave β†’ for fire creatures.
  • If left alive, they disappear after ~30 seconds and deal damage to you.

βš”οΈ Phase 2

  • Both bosses will move to opposite ends of the runway.
  • Use melee to attack them directly.

πŸŒ€ Special Attacks

  • The bosses will occasionally summon elemental creatures (deal with them as in Phase 1).
  • They will also spawn a circle on the floor with a loading bar:
  • When the bar fills, shards rise from the ground in 3 waves, dealing 20–30 damage each.
  • Stand on the highlighted circle to avoid damage from this attack.